These mazes are based on the idea that you can jump the specified number of squares in any direction, horizontally or vertically.
Here's a simple example. Start at the 2 in the top left-hand corner, and find a route to the 1 in the bottom right-hand corner:
From the starting square you can move right to the 0 in the top row, or down to the 1 in the leftmost column. Then from the 1 you can move up to the 0 above it, or right to the 2 in the bottom row, and so on. Here's the full six-step solution:
Try the following basic Jumping Mazes:
The following harder variants of the Jumping Mazes incorporate additional rules:
Alternate Direction Jumping Mazes
In these variants of the Jumping Mazes you alternate between making a horizontal/vertical jump and a diagonal jump at each step.
- Horizon • (medium)
Toggle Direction Jumping Mazes
In these variants of the Jumping Mazes you switch between making horizontal/vertical jumps and making diagonal jumps when you reach a cell marked with a circle.
Wildcard Jumping Mazes
In these variants of the Jumping Mazes the asterisks act as wildcards, behaving like the last number you landed on.
Alternate Jumping/Link Mazes
In these mazes you alternate between jumping the distance specified by the number, and jumping between two matching shapes.
- Shapewise • (hard)