These mazes are based on the idea that you can jump the specified number of squares in any direction horizontally, vertically, and in some cases, diagonally.
Here's a simple example. Start at the 2 in the top left corner, and find a route to the 1 in the bottom right corner:
From the starting square you can move right to the 0 in the top row, or down to the 1 in the leftmost column. Then from the 1 you can move up to the 0 above it, or right to the 2 in the bottom row, and so on. Here's the full six-step solution:
Try the following basic Jumping Mazes:
The following harder variants of the Jumping Mazes incorporate additional rules:
- Dizzy Diagonals (easy)
Alternate Direction Jumping Mazes
In these variants of the Jumping Mazes you alternate between making a horizontal/vertical jump and a diagonal jump at each step.
Toggle Direction Jumping Mazes
In these variants of the Jumping Mazes you switch between making horizontal/vertical jumps and making diagonal jumps when you reach a cell marked with a circle.
No U-Turn Jumping Mazes
These mazes are like the Jumping Mazes, except that you may not make a U-turn by jumping straight back in the direction you've just come from.
Wildcard Jumping Mazes
In these variants of the Jumping Mazes the asterisks act as wildcards, behaving like the last number you landed on.
- Grumble (easy)
- DNA (easy)
- Countdown (easy)
- Transverse (easy)
- Asterisks (easy)
- Kangaroo (medium)
- Coriolis (medium)
- Zig-Zag (hard)
Alternate Jumping/Link Mazes
In these mazes you alternate between jumping the distance specified by the number, and jumping between two matching shapes.
- Shapewise (hard)
Variable Jumping Mazes
In these mazes the size of your jump varies by the amount shown in each cell you land on.