These mazes use the movements of the standard chess pieces to define how you can move from each square.
Here's a simple example. Start at the rook in the top left-hand corner, and find a route to the king in the bottom right-hand corner:
The rook on the starting square indicates that you can move right to the knight, or down to the bishop in the bottom left-hand corner. From the knight you can jump down to the bishop in the middle of the bottom row. From the bishop you can move diagonally to the rook in the middle of the rightmost column. From this rook you can then move down to the king. Here's the four-step solution:
Try the following basic Chess Mazes:
- Four Kings (easy)
- Chess 77 (easy)
- Chess Moves (easy)
- Bishop, Castle, Knight (easy)
- A Knight's Tale (medium)
The following harder variants of the Chess Mazes incorporate additional rules:
Alternate Colour Chess Mazes
In these variants of the Chess Mazes you must always move to a piece that is a different colour from the previous piece.
- Knights Circle (easy)
- Three Kings (easy)
- Whirlpool (easy)
- Knight and Day (medium)
- The Castle (medium)
Alternate Piece Chess Mazes
In these variants of the Chess Mazes the pieces alternate their behaviour, for example, first behaving like a rook and moving horizontally or vertically, and then behaving like a bishop and moving diagonally.
- Bishook Maze (medium)
Wildcard Chess Mazes
These Chess Mazes add a wildcard piece that mimics the moves of the previous piece you were on.
- Cuckoo (easy)
- Chessopolis (easy)
- Chameleon (easy)
- Wild King (easy)
- Mimic (easy)
- Chessmaster (medium)
Pattern Chess Mazes
In these Chess Mazes you must follow a specified sequence of black and white pieces.